Friday, September 16, 2011

Share with you the Livling Deadzone of Leveling 31-60 in Diablo 3

How is Blizzard going to handle having nothing new granted to the player for lvling from 31-60? On the old forums we argued a bit over it, and people kept saying runes would add that factor that would make it fine. The problem with that logic is we already have the rune system, its not adding anything new.

There is no added customization to your character that allows for a reason to lvl up. Nothing new to acquire from lvling up. Such as in diablo 2, you lvled up to get points to make them stronger, and to add points into your stats.

This is an item whoring game, plain and simple. D3 will be successful the same way D/D2 are despite the repetition. You want a grind? At least we don't have to do 20+ Meph or Baal runs back to back to back, now we have Inferno mode where MF'ing the entire campaign is viable.

After lvl 30 the lvling process would instantly become a grind. I will have no incentive or treat for lvling up past 30. I have all my skills, I don't have points to distribute, and I can already use runes to augment my abilities.

D2 and customization in the same sentence? My god that's not very accurate at all. Everything about D2 was cookie-cutter and the difference in Diablo 3 ( http://www.diablogold.co.uk ) is that even if you wanted to swap skills sometimes or whatever keep in mind your setup will almost never be the same as somebody else's.

Source by: http://blog.diablogold.co.uk

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